12-23-2008, 11:17 PM
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المشاركة رقم: 16
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
The Elves of northern kingdoms are a hardy folk, self sufficient; they livein the wilds of the northernmost coast of Ulthuan. The land of Chrace is abulwark against invasion and her hunters prowl the woodlands for Dark Elfraiding parties, spies and assassins. It was one such hunting party that savedCaledor the First from certain doom at the hand of an assassin's blade. Thesehunters becameknown as "White Lions". A name taken for their fierceness andcourage in battle, and the pelts earned by slaying a great White Lion in singlecombat. Deeply attuned to the natural world the Chracian hunter do not kill thewhite lions out of hand, and the greatest of their order have been known toraise a cub into a powerful War Lion trained to savage their foes on the fieldof battle. While the vast majority of White Lions serve in the Phoenix King's honorguard, there is a smaller subset of hunters more in tune with nature who takeonto themselves the responsibility of fostering the War Lions of Chrace. A lioncub would doubtless become a savage and deadly beast if left in the wild, butwith expert care a young white lion can become as loyal as a Griffon. Rearedwith a firm hand and tenderness these "tame" white lions swiftly form a bondwith the Chracian hunter that fosters them. Fiercely protective of their mastersand their adopted pride, these lions are thereafter known as "War Lions" forthey make formidable weapons on the battlefield. Elder War Lions are a menace on the field of battle, pulling powerfulchariots that carry the White Lions into battle. Younger, less experienced WarLions accompany their masters into battle where the hunter can keep a close eyeon the beast, training it in the art of war. Woe to the foe who stumbles upon astalking hunter and his lion! For them death is inevitable, the only question iswill it be by axe or by claw? Playing a White Lion is all about synergy between the hunter and his savagebeast. Both the White lion and the War lion are strong individual fighters, however it is when they work together that they truly become a fearsome foe. Through careful training the White Lions of Chrace train a War Lion up from acub, hunter and beast learning and growing together. How your charge is trainedis up to the individual; some may train their lion to stand side by side withthem on the field of battle taking down multiple foes in a flurry of axe andclaw. Some War Lions are trained to be savage fighters, drawing attention awayfrom the White Lion and his allies so they can strike an opponent's undefendedflanks. Particularly courageous White Lions stride into battle, drawingattention to themselves while their feline partner lies in the shadows ready toleap from behind! Engaging a White Lion in close combat is always a dangerous situation. Notonly is the master a hardy warrior but you have to worry about his savage littlefriend as well! The safest way to deal with the pair is to destroy the masterfrom range, for the War Lion on its own, while formidable, reverts to its moreferal nature losing the advantages of its master's training. If you are tasked with the unenviable job of engaging the White Lion in closecombat you must pay careful attention to the duo's tactics. By watching thepositioning of master and beast you can determine who is the larger threat andfinish them off first! White Lion Look - Light durable breastplate and mail armor, draped with hides
- Graceful engraved High Elven woodsman axes
- War Lion grows into new looks based on age
Ornate armored protection for Elder War Lions Career Masteries Path Of the Hunter White Lions who choose the path of the Hunter embrace the ways of the wildand fight shoulder to shoulder with their War Lion. The two stride into battleside by side in a balanced assault that is capable of spreading damage around tomultiple targets with ease. This path requires the least amount of Master & Pet coordination so damage against a single foe is lessened. Path of the Axeman White Lions who choose this path focus on the Mastery of their fine woodsmanaxes, preferring instead to use their lions as distractions as they approachfrom the side or Rear. The path of the Axeman requires good coordination withyour War Lion or your group members so you can be allowed to strike from anunguarded flank. Path of the Guardian White Lions who choose this path focus on diverting attention from their WarLion or Group members so that they can do maximum damage. The path of theguardian does not directly increase the White Lion's own defenses significantlybut focuses more on reducing his opponents damage output and distracting themfrom the War Lion or individual group mates. Concept Ar
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12-23-2008, 11:18 PM
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المشاركة رقم: 17
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
| الإتصالات |
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| وسائل الإتصال: |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
طبعا دلوقتي انتهينا من قوات الـ order والي من خلالها اتضح اد ايه هي متنوعه وقادرة بشكل كبير جدا علي ردع قوات الـ Destruction .. بس خلينا نشوف الـ Destruction فيه ايه الاول عشان شكله كدا ميطمنش ثــانيا : The Destruction اولا : The GreenSkins تمت تسميتهم بالـ greenskins بسبب لونهم الاخضر .. ويعتبروا من اشرس ما يمكن ان يوجد في وجه الارض ... بدائيين لدرجه غير عاديه .. ويعيشون لهدف واحد بس وهو الحرب ... لكل اللي ميعرفش تفاصيل قصه Warhammer online .. ال greenskins تم اصطيادهم من البراري للمساعده في الهجوم علي الـ Order وتم من خلالهم تكوين جيش فتاك بكل معني الكلمه .. يعتبروا بلا مأوي .. بيعيشوا علي حساب الغير .. وبيحتلوا اماكن الغير من بيوت وابنيه وينسبوها لانفسهم ... يمثلوا اسوأ انوع الخليقه بسبب لجوئهم للخبث والكذب من اجل مصلحتهم الزاتيه ... وبيكرهوا الـ Dwarfs كرة العمي Black ORC -1 كدا بقه بدأنا الشغل الجد .. الـ Black orc ده يعتبر حيطه متحركه في الـ battle field .. طور سارح بيدمر في اللي قدامه .. معروف بالغباء جدا .. وميعرفش غير القتل والتدمير .. حتي اسماء الـ skills بتاعته كلها مبنيه علي اوامر التدمير .. يعتبر tanker صعب التغلب عليه جدا .. وبصراحه بيمثل واجهه ال Tank في كل جيوش ال Dest. ... ماسك في ايده دايما Choppa وشيلد .. والشوبا دي اداة كدا مش عارف اوصفها ازاي بالعربي بس هي مقتبسه من Chopping او التقطيع الي قطع صغيرة .. يوصف طريقه حربه بأنه هيرديك علي الارض بحيث هيكون لا رجعه ليك مرة تانيه ... ملهمش شرف لدرجه انهم عندهم مهارات بتمكنهم لضرب الخصم وهو ملقي علي الارض .. وهو ده تعريف القتال الشريف بالنسبالهم التخصص في بيلد الـ black orc بيجعله كائن خطير جدا في ارض المعركه .. بيتسخدم اي حاجه معاة للقتل .. صعب جدا القضاء عليه وبيحتاج لعدد متحد عشان يقضوا عليه .. اسلوب قتاله بيعتمد علي فكرة ترك الضحيه مش قادرة علي فعل اي شئ... بيعملوا دامج مش وحش بالاضافه طبعا للدفاع اللي ملهوش وصف لعبك بكاركتر الـ black orc بيخليك اول حاجه الـ order هيشوفوها في وشهم هتكون انت ... وشك المشوة الغريب بينشر الرعب بين الـ Order Races لانهم عارفين انهم بيواجهوا Eliet Tanker ... قوته بتكمن في قدرته علي الـ Physical damage والتحمل .. وبيفجر ضربات قاضيه مفاجاة في وجه الخصوم .. وبيقتلوا قدرة الخصوم علي انهم يحاربوا تاني لما تيجي تواجه واحد زي الـ black orc ده .. لازم تبقي عارف كويس قوي قدرته وعارف ودارس الـ abilities بتاعته وتمنعه من الوصول لهدفه في تشتيت خطوط الـ order لان عاده من الافلام اللي شفتها .. اي حد بيلعب بـ black orc اول حاجه بيعملها انه بيبهدل خطوط الـ order لانه ببساطه بيخش يطيح في الكل .. خصوصا لو معاة Healer كويس .. هيبقي un-Stopable .... لو انت دارس skills بتاعته كويس هتقدر تتفادي الـ combo attacks اللي بيعملها .. وممكن تناورة لحد ما تخلص من سلاسله اللي هيحاول يكبلك بيها .. من الاخر عشان تعرف تخلص علي الطور الهايج ده انك تدرس حركاته كويس .. ودايما اي حاجه ضخمه بيكون التغلب عليها سهل بالذكاء Black Orc Look شكل الـ black orc بيكون لابس heavy armor ومليان spikes واشواك ... ماسكين Shield باب تلاجه ضخم جدا .. وطبعا مفيش داعي لذكر الـ Choppas اللي بتشوة اللي قدامها - Fully armored in heavy armor (with lots of spikes)
- Large very heavy shields (also with lots of spikes)
Choppas and great choppas (with spiky bits stuck on Path Of Da Brawler الطريق ده مخصص للناس اللي بتعتقد ان انسب طريقه للفوز في المعركه هي عن طريق تقطيع الاعداء بالـ chopper .. بيعتمدوا علي الشيلد اعتماد شديد في الدفاع .. مغرور جدا بيحس انه مش محتاج حتي healer عشان يحارب .. وبيتخلص في كلمتين Shield + Choppa Path Of Da Toughest الpath ده خطير شويه لانه للاسف بيخلي الطور ده يستخدم الحكمه في الـ skills بتاعته وفي استخدام الـ Shield وبالتالي بيتستمتع بتقطيع اعداء بالـ choppa وفي نفس الوقت بيعيش فترات طويله بسبب سكلاته الدفاعيه .. بيحب يأجل القضاء علي اعداءة في الاخر وبيركز اكتر علي الدفاع .. Path Of Da Boss النوع ده من الـ black orc بيتوصف بانه النوع اللي بيؤدي في المعركه افضل من اي black orc تاني ... متمرن شديد علي فنون الحرب .. صرخاته في ارض المعركه بتربك صفوف الـ order .. بيمثل مصدر تشجيع كبير جدا لحلفائه للحرب .. وبيكون ملهم ليهم ( مش عارف اتخيل ازاي بغل زي ده يبقي ملهم ! ) Concept Art
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12-23-2008, 11:24 PM
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المشاركة رقم: 18
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
| الإتصالات |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
2- Shaman ال shaman ده لعنه من لعنات الحرب .. دموي جدا ... بيستعمل لعنات وشرور الـ Waaagh وفي نفس الوقت بيعمل Healing قوي جدا لحلفائه تخصص الـ Shaman بيكون كاركتر قويه جدا بتستحمل تعيش في قلب المعركه وغير ده كله بتقدر تعمل Healing !! لعناته بتقدر تعمل heal احسن واقوي من السحر .. وده بيمثل عامل خطورة رهيب للـ order لانه بستمد كل حاجه من قوة ال Waagh او الـ Waagh power .. قادر انه يسبب جروح خطيرة في اجساد خصومه في سبيل انه يعيش .. وبيتسخدم اساليب سحريه غير مشرفه بالمرة في سبيل مصلحته فقط هدفك في اللعب بكاركتر ال shaman هو انك توازن بين الـ offensive side وبين الـ healing abilities .. ومن خلال مهارات ال healing تقدر تعمل حاجات خارقه وتخلي جيشك un- touchable ... وفي نفس الوقت تقدر تضاعف الدامج اللي بتعمله عن طريق التركيز في قوة الـ Waaagh لعبك ضد اي Shaman لازم يتم بحذر .. لانه بيكون في قمه قوته لما بيكون وسط حلفائه .. عشان كدا انسب طريقه للقضاء عليه هو لما تكون وسط Team ومتحاولش ابدا القضاء عليه لوحدك لانك في غضون ثواني هتلاقي نفسك محاصر بحلفائه اللي مش هيسمحوا ليك بالقضاء علي ال healer بتاعهم .... لو جتلك الفرصه للانقضاض علي الـ shaman يبقي تهجم باسرع ما يمكن .. لانك لو اتاخرت .. الـ shaman هيفقدك القدرة في انك تستدعي اي حد يساعدك حتي .. واحذر دايما من Defence of Waaagh Shaman Look دايما بيلبس Goblin Robe وبيكون ماسك Shaman Staff - Lightly armored in tattered goblin robes (with critters and bits stuck on)
- Carries an elaborate shaman's staff (with more critters and nastier bits)
- Kitted out with shamanistic trappings (Still more critters and bits)
Career Masteries Path Of Mork الطريق ده بيركز تركيز كلي علي الـ healing واستعاده الـ hp لحلفائه .. بيتعمد اعتماد كلي علي الـ Mork Waaagh .. وفي نفس الوقت بيكون خصم صعب بسبب ضرباته السحريه القاصمه Path Of Gork الـ path ده بيفضل تدمير الاعداء اولاد ثم مساعده حلفائه ثانيا ... وبيكون مصر اصرار رهيب علي الحاق اي اذي بأعدائه ... وبيستعدي قوة الـ Gork Waaagh عشان تديله Abillities تحسن ادائه وضرباته Path Of Da Green الطريق ده بيؤكد لاي واحد من الـ order انه مش هيحب انه يجبر انه يحارب واحد تبع طريق الـ da green لانه مكس بين الـ mork والـ Gork وبيكون خطر جدا .... دايما بيحافظ علي صحه حلفائه في المجال الاخضر الـ Safe ودايما بيحاول في كل الاوقات عرقله واضعاف الخصوم لمجرد المتعه في الاذيه Concept Art
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12-23-2008, 11:26 PM
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المشاركة رقم: 19
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| المعلومات |
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
| الإتصالات |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
3-SquiG HerDer الـ squig herder ده يعتبر من الـ Ranger DPS في الـ green skin .. خطورته في صغر حجمه وسرعته في الحركه .. مبداة هو سرعه التحرك والحاق الضرر الشديد في الخصوم .. قادر علي صنع Squigs بتحارب معاة .. وكل Squig وبيكون ليه وظيفه معينه ... وتقريبا بيهجموا علي اي حاجه تقابلهم .. البيلد دي عامله زي ال hunter class في لعبه Wow .. بس بيتمتع بـ unique abiltites تخصص الـ squig herder بيقدر يعمل دامج مؤثر جدا في الخصوم باستخدام القوس والاسهم .. ومع الوقت بتستطيع تعلم فنون قتاليه بتمكنك من احداث ضرر من رنج بعيد جدا .. لدرجه ان الخصوم هيكونوا Dead Already قبل ما يقدروا يوصلولك من الرنج البعيد .. تحكمك في الـ Squigs لدرجه عاليه جدا لدرجه انهم بيكونوا خدم ليك .. ويعتبروا الـ minions اللي بيحملوا ليك الولاء حتي لو انت اتتقلت في المعركه .. هيستمروا في القتال من غيرك ... بتقدر تعمل Summon لـ 2 Squig بس .. منهم واحد ثابت معاك علي طول وده بيكون مقاتل شرس مصاحب ليك من بدايات المشوار في اللعبه .. والتاني بتعمله Summon تبعا للـ path اللي بتركز عليه وبتستدعيه تبعا للموقف المناسب هدفك في اللعب بالـ Squig هواستخدام اسهمك باسرع شكل ممكن لاحداث ضرر كبير ومتتعدد من خصم لاخر ... معاك خيارات كتير بين اكتر من Squig كل واحد فيهم ليه وظيفه معينه بتوفرلك mix من الـ Abilities اللي تقدر تستخدمها في المواقف المختلفه .. التخفي والتحرك الهادي سر نجاحك في احداث اهدافك ... انت والـ Squigs بتوعك بتكونوا Very DeadLy Threat بس لو اتزنقتم في مواجه وجها لوجه هتكونوا ضعاف جدا عشان كدا بيفضل الابتعاد عن الصفوف الاولي من الحرب

الحرب ضد الـ Sqiug لازملها تفكير وسرعه بديهه ... لان الـ Squig herder دايما بيفضل انه يضرب من غير ما يتضرب .. عشان كدا بيفضل انك تهجم عليه لو لقيت الفرصه .. حتي لو كانت فرصه ضعيفه .. عاده ما بيحب يشغلك بالـ Squigs بتوعه لحد ما هو يخلص عليك باسهمه المسممه من بعيد .. ولازم تتجنب ده بالخروج عن الـ Arrows Range بتاعته Squig Herder Look بيرتدي دايما little armored leather من جلود الـ Squigs اللي هو بيستدعيهم .. وبيكون ماسك Bow او Spear لصراعاته الشخصيه - Lightly armored in leather and equipment harnesses (often made from Squig skins)
- Outfitted with numerous and varied Squig herding tools (made from anything and everything)
- Carries a bow or spear for personal combat (or uses his Squig pipes for calling Squigs)
Career Masteries Path of Big Shootin' الطريق ده بيخص اللاعبين اللي بيحبوا يعملوا دامج كبير من مسافات بعيده .. دايما بيفضلوا يبعدوا اشد البعد عن ملحمه المعركه وبيفضلوا يصطادوا الـ order من مسافات بعيده بالتركيز علي الـ skills المسببله لدامج ضخم باستخدام الـ Bow .. بيعملوا Summon لـ Gas Squig اللي بيزود الرنج بتاع ضرباتهم .. Path of Quick Shootin' الطريق ده للاعبين محبي استخدام الـ Bow لاعضاف قوي اعدائهم لجذبهم اليهم وبعد ذلك القضاء عليهم باستخدام ال Spear القاضيه .. دايما بيحاربوا back to back مع الـ Squigs بتوعهم .. وعاده بيملكوا Spiked squig واللي بيسبب دامج كبير قوي في الخصوم .. Path of Stabbin'
الpath ده بيمكن لاعبيه من انهم يطلقوا اسهمهم في اجساد الخصوم وهما بيجروا وبيتحركوا بسرعه في ارض المعركه وده بيخليهم صعب الحصول علي فرصه للقضاء عليهم بسبب سرعه تحركهم .. ودايما بيصاحبه Horned Squig واللي ليه التفوق في انه بيعمل knock Down للخصوم
Concept Art
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12-23-2008, 11:28 PM
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المشاركة رقم: 20
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| المعلومات |
| الكاتب: |
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| اللقب: |
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
| الإتصالات |
| الحالة: |
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| وسائل الإتصال: |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
ثانيا : Chaos In the icy wastes north of Kislev dwell nomadic tribes of barbarians knownthroughout the Empire as the Northmen. Sometimes a powerful leader will ariseamong these savage humans, uniting the tribes into a great warhost that marchessouth toward Kislev and the Empire. At such times as this, the Northmen seekonly bloodshed and conquest, for they are willing servants of the inscrutableChaos gods. The gods of Chaos are much more active in the lives of their worshippers thanare the gods of other cultures. They reward their followers immediately whenthey are pleased, but are no less swift when demonstrating their displeasurewith a devotee. A Chaos god can often show his favor by way of "marking" anindividual with his symbol. This symbol bestows powers commensurate with thesphere of influence that the god controls. Further gifts and mutations are oftenbestowed if the god continues to be pleased with the works of his subject. The most powerful and favored warriors among these human worshippers of Chaosare called Champions, and are exceptionally powerful in battle. Among them, strength is authority, and so these Champions are also the leaders among theirpeople. Such creatures are so potent and so mutated they can scarcely be calledhuman any longer. They tend to wield massive weapons that a normal man wouldstruggle to lift, and are clad in Chaos Armor that is bound to their skin. TheseChampions of Chaos are among the most powerful and terrifying adversaries in allthe world. The Northmen that accompany their Champions into battle are called Maraudersand often fight beside inhuman creatures such as the fearsome Beastmen. Sometimes they will even share the battlefield with creatures borne of pureChaos energy: Daemons. The Age of Reckoning is ushered in as a Warhost of the god Tzeentch, theChanger of Ways, marches on the Empire. Leading this terrifying army of evil isa powerful Champion named Tchar'zanek. 1- Chosen A Chosen Champion of Tzeentch is a sight to behold - warped by the blessingsof the dark gods, these hulking behemoths have the power and size to match eventhe mightiest of mortal creatures. Their thick Chaos armor can ward off the mostpunishing of blows, while the fell weapons they wield can cleave the heaviest ofdefenses. However, these "blessings" come at a price - the Chosen is beholden toTzeentch, and must constantly strive to earn his favor. For the Chosen ofTzeentch this means more than mere slaughter and death. In order to earn thegrace of the Changer of Ways, the Chosen must apply guile and trickery as muchas brute force. Only through careful planning and deliberate carnage can aChosen of Tzeentch truly find the favor of their god. Tzeentch expects his Champions to be both ferocious warriors and cunningtacticians. As a result, Chosen who excel in these areas are granted profanerewards. These Dark Gifts allow the Chosen to manipulate the ruinous power ofChaos itself. While this provides them with ever greater strength, it alsocontinually strips away any remnants of humanity that may still reside in thedark recesses of their memories. These Dark Gifts supplement the warrior'sawesome martial skills, increasing their durability, strength and even allowingthem to harness the Winds of Magic. Above all else, as a Chosen Champion, you will seek the esteem of Tzeentch. Yours is an arduous path, forever seeking out greater glory in the eyes of theRaven God by playing a crucial role in his terrible schemes and cruelmanipulations. Encased in a blasphemous panoply of heavy armor, you willendeavor to place yourself on the front line of every battle, where you willbring to bear the power of your Dark Gifts against your foes. You will alsooften be called upon to protect the insignificant or the weak, not as an act ofcompassion, but rather in service to the inscrutable machinations of yourtreacherous god. Only death - either yours or theirs - brings any hope of respite from thefear and confusion that the Chosen inspire and the devastation they wreak on thebattlefield. The best choice is almost certainly to do anything and everythingyou can to eliminate the Chosen from the fight as quickly as possible. They aredevious and manipulative, and it is unwise to give them any opportunity to usetheir Dark Gifts to guide the course of a battle. Since they are most dangerousat close range, wise groups will focus magical and ranged attacks on them earlyin the fight. Failing that, your only hope is a focused, heavy melee attack – though it will certainly be a race against the dark and creeping terror suchclose proximity to the monstrous Chosen will instill in you and your allies. Chosen Look - Ornate and brightly adorned heavy armor made of strange, curving components decorated with the colors and marks of Tzeentch.
- Uses heavy shields bearing the crest and symbols of the Raven God.
- Wields massive melee weapons that crackle with ruinous power at high levels.
Career Masteries Path of Strife The Path of Strife is focused on directly and brutally crushing your foes. Amaster of Strife will be likely to favor a Greatweapon instead of a shield, greatly increasingtheir offensive power at the cost of sacrificing theprotections that a shield would otherwise offer. They will be easily capable ofpicking up a shield when the situation calls for it...but they won't be happyabout it. Path of Retaliation The Path of Retaliation is a cunning Mastery for those who prefer to outlasttheir enemies, letting their foes beat in futility on a massive shield untilthey're exhausted, and then crushing them with deliberate and vicious attacks. Aspecialist in Retaliation will be the person who defines where the lines ofbattle will be drawn, since they -are- the front lines. Path of Discord The Path of Discord is one that delves more deeply into Tzeentch's gifts, andmasters of Discord more fully understand how to manipulate the Chaos forces thatswirl within them. They can unleash blasts of magical power, or twist themagical energies to unnaturally enhance their melee attacks. Their understandingof the nature of magic is still relatively shallow, however, and they can nothope to approach the skill or power of a true magus, but even their briefflashes of otherworldly energy are enough to empower them as potent meleecombatants. Concept Art 1- Magus A Magus of Tzeentch is a devoted follower of the Raven God, and has spent hisentire lifetime studying pure sorcery with a fevered intensity. Desperate foreven a bare glimpse of Tzeentch's great plan, the Magus has learned through hisresearch that Tzeentch's daemonic minions are creations and reflection of theGreat Changer, and he focuses his search for knowledge obsessively on this fact - for perhaps, by understanding the servant, he may better understand themaster. While it is plainly impossible for a mortal mind to grasp even thesmallest fragment of Tzeentch's thoughts without being shattered into gibberinginsanity, it nonetheless amuses Tzeentch to allow his mortal followers tocontinue in their pursuits. To that end, a particularly powerful and devotedMagus may be gifted with the services of Tzeentch's daemons. Even for the strongest of Tzeentch's followers, to call a daemon is no smalltask, for these chaos-spawned nightmares are often equally happy to devoureither their summoner or his enemies. A Magus has just barely enough control toensure that any daemon he calls forth will focus its unnatural attention on hisfoes instead of on himself, but even that slight leash is enough to serve hispurposes- after all, ordering a daemon to rend and destroy is redundant, sincethe daemon will do so regardless. The Magus can call forth several different types of daemonic fiends, but canonly maintain the concentration needed to restrain a single one at a time. Aclever Magus therefore makes sure to best fit his summoning to his need: a PinkHorror which flings bolts of fire corruption at distant enemies, a Blue Horrorwhich spews out waves of warping energy around itself, or a Flamer which spitsblasts of fire at groups of enemies. All manner of Daemons are counted amongst the numbers of the Raven Host, butthe Magus uses the power of only one such creature – the arcane and powerfulDisc of Tzeentch. He is forever bound to this living platform, and it is utterlyruled by his will. Wielding the power of the Aethyr, the Magus unleashes hisspells from atop his mount while commanding the mount itself to unleash its ownmighty powers. Channeling his dark powers through his Disc, mortal and Daemonachieve potent synergy, and leave only devastation in their wake. As a Magus, the primary tactical questions you must answer in battle arewhich of your abilities will be most effective, and where best to apply them. Your damage dealing power will be well applied in almost any situation, but anin depth understanding of the secondary effects of your spells is also pivotalto maximizing your effectiveness and potency. You are versatile, but you mustselect the best tools for each fight in order to succeed. Supplement this withgood use of your Disc and its special abilities and you will have mastered thebasics of playing the Magus. Defeating a Magus is largely similar to defeating any other powerful damagedealer. He is deadly, but fragile, possessing very limited defensivecapabilities. The key special consideration springs from his versatility. If youassault a Magus with one particular approach, he may well have an offense tocounter your own. Thus you must either employ a variety of attacks to circumventthis, or be ready to change tactics with extreme agility to react to whatevertrick the Magus happens to pull out of his hat. Chosen Look - Wears light ornamental armor with elaborate robes.
- Wields a staff inscribed with symbols of Chaos and imbued with dreadful arcane power.
- Rides and fights from an arcane and powerful Disc of Tzeentch at all times.
Career Masteries Path of Havoc This path focuses on long-range attacks, and specializes in destroying asingle target at a time. A master of this path will typically call forth a PinkHorror to help him slaughter his enemies from a safe distance. While the Magusmay sometimes appear vulnerable due to the intense concentration that shapingraw magic requires, the unsuspecting foe who thinks that they face a weak enemywill only have a brief moment to be shocked and dismayed before the blasts ofchaotic force remove them from this life. Path of Changing A specialist in this path understands that change waits for no man, and thatTzeentch demands speed and swiftness in those who serve. The cost of thisdecision is that his spells dissipate more rapidly into the Winds and thereforeare only effective at moderate ranges, but a master of this path is a quick andadaptable sorcerer who uses a summoned Flamer to great effect. Path of Daemonology This path is primarily focused on tapping into the power of warping andtwisted chaotic energy to unleash massive blasts of power at close range. Inconjunction with a summoned Blue Horror, a specialist in this path can rend andshatter everything around him, leaving a trail of ruin and destruction in hiswake. Concept Art
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12-23-2008, 11:30 PM
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المشاركة رقم: 21
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
3- Zealot The Ruinous Powers have many gifts to offer their mortal followers andenemies alike - some of them quite terrible, but some of them powerful indeed. Zealots are among the most devout of the followers of the gods of Chaos, and assuch it is they who are called upon to convey the will of the powers to theirminions. It is Zealots who mark the followers of their patron deity, and who arecharged with spreading their faith to the vulnerable and needy masses. They arenot the subtle cultist, but the zealous preachers, and they offer open obedienceto their dark masters. The Zealot deals in symbols. He channels the power of his master throughfetishes and totems, and can place the symbols of Chaos on friend and foe alike. Those glyphs placed on Chaos's loyal followers are called Marks, and can grantentirely new abilities. Those placed on the Zealot's enemy are calledHarbingers, and cause lasting affliction. The Harbingers are well named however, for their full potential is not immediately realized. Using powerful ritualmagic, a Zealot can rob the subject of his Harbinger of life and spirit, draining it away to empower the Marks he has placed upon his allies withextraordinary abilities. As a Zealot, your task is a complex one. You must prepare your allies forbattle, and see that their Marks are set or re-set according to their shiftingneeds. You must also think offensively, for it is through your use of Harbingerswhich you are able to both effectively support and magnify the power of yourallies, and crush the strength of your enemy. As a spell caster, you must becautious, but because of your interlinked abilities, you must not be tooconservative. If you hold back too much, or try to focus on only one aspect ofyour powers, all your abilities will be less than they could be. The best way to deal with a zealot is by disrupting the complex network ofinterconnected effects and abilities which can make him so powerful. There areseveral ways to do this, the most obvious being the use of magic which helpsprotect you from his Harbingers or strips Marks from his allies. Alternatively, you might wish to attack the Zealot as a priority, but he is hardly the softtarget that he might appear to be. You must weigh this option against thepossibility that his allies will gain a critical edge while you attempt toeliminate the Zealot himself. Chosen Look - Essentially unarmored, in heavy robes and other ritual vestments and regalia
- Wields sacrificial daggers and other wicked instruments of pain.
- Carries many talismans, fetishes, and other occult paraphernalia about his person
Career Masteries Path of Alchemy The Path of Alchemy is the Zealot's primary healing mastery. A specialist inAlchemy will become a mighty healer, capable of mending the most grievous woundsand ensuring that Tzeentch's armies live to see their enemies fall before them. While a player who selects this mastery may not necessarily gain the mostpowerful offensive capabilities, they will have absolutely no problems findingallies to protect them and do their bidding. Path of Ritual The Path of Rituals is focused on warping the entire balance of power acrossa battlefield, skewing the fight to bring about the inevitable triumph ofTzeentch's followers. They are just as proficient at enhancing their allies asthey are at stunting their enemies - and, in fact, can do both at the same time. Path of Witchcraft The Path of Witchcraft is for a Zealot who chooses to make himself into atalon of Tzeentch, reaching out to slaughter his enemies through magicalattacks. These manifest themselves as deadly portents of chaos. Flocks ofshrieking ravens may fall upon a Zealot's foe to consume their flesh, or strangedemonic manifestations may appear out of thin air to lash at his foes. Concept Art 4- Muaurder In the frozen roof of the world - Norsca - live the many and various northerntribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful – gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of thegreat Chaos Champions in the hopes of proving themselves worthy of favor. Thesebrutal Norse warriors are the Marauders – a fanatical throng whose only interestis destruction. Bred for war, dedicated to the gods, endlessly violent. This isall a Marauder knows or cares to be. As favored warriors of Tzeentch, Marauders are granted the Gift of Change inits purest form. As their bloodlust rises in anticipation of the violence ofbattle or pillaging, the energy of Chaos itself courses through the Marauder, bringing about dramatic physical changes. Limbs stretch into obscene forms, skinchanges to iron or scale or stone, features multiply or disappear. The look of aMarauder mutated and ready to attack is terrifying to behold. Each mutationbrings with it an additional, unique gift that aides the Marauder in battle. These gifts help to direct and enhance the destructive force of the Marauderand, in turn, help to earn greater favor (and more horrible gifts) from theChanger of Ways. As a Marauder, your only goal is to unleash the pure, destructive might ofChange into the world. Feel the power of Chaos course through your body, changing you from a fearsome warrior into something much, much more horrible – and deadly. Once mutated, you will have access to numerous powerful abilitiesthat will enable you to smash, slice, rend and crush your enemies. Each mutationthat is granted to you by the Raven God will also bring with it some addedbenefit. Learn to use these wisely and you will become even more devastating onthe battlefield. If you happen to find a Marauder in their unchanged form, thank Sigmar forthe blessing and attack them immediately. Marauders are warrior-born and makeintimidating opponents even without the hand of Tzeentch intervening, but yourchances of defeating them are greatly reduced if they have time to mutate beforean attack. Once changed, learn to recognize the various (and repulsive) mutations that have overtaken the Marauder, as these will be important clues asto what additional gifts the Lord of Change has granted this particular warrior. Marauder Look - Barbaric, medium-strength armor.
- One-handed melee weapons of all kinds.
- Blasphemous offhand mutations that are best left unspoken.
Career Masteries Path of Brutality The Path of Brutality is focused around the Marauder's ability to warp hisarm into a sharpened spike of bone. This blade-like appendage can dealhorrifying injuries to an enemy, and a player specialized deeply in Brutalitywill likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others. Path of Savagery The Path of Savagery leads to a Marauder changing their arm into a monstrousclaw, capable of tearing at enemies to cripple and hinder them while theyquickly bleed to death. While perhaps not dealing as much immediately obviousdamage as his other mutations, a master of Savagery kills his enemies in a moreinsidious way, weakening the target steadily so that they never realize just howmuch danger they're in until it's already too late. Path of Monstrosity The Path of Monstrosity focuses on the Marauder mutating their arm into ahideous club-like bludgeon of flesh and gore. The master of Monstrosity can usethe massive bulk of their warped arm to defend themselves somewhat, and cansweep their limb around in broad, arcing swings, capable of damaging severalenemies with each single smash. Concept Art
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12-23-2008, 11:31 PM
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المشاركة رقم: 22
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
ثالثا : The Dark ELFs Long ago, when Chaos was first unleashed upon the world, the Elven championAenarion drew the dread Sword of Khaine from its altar and used its terriblepower to save his people from annihilation. When Aenarion died, his son Malekithwas deemed unsuitable for the throne. Although he was a mighty warrior, a greatsorcerer , a brilliant general and the rightful heir, many Elves opposed hiscoronation. They feared he was too focused on war, and potentially ade-stabilizing influence on the High Elf race. In retaliation, over many yearsMalekith engineered a terrible civil war that divided the race of Elves into twofactions. It was the High Elves who emerged victorious and drove the evil Dark Elvesout from the ancestral home of their race. Under the leadership of Malekith theWitch King and his Sorceress mother Morathi, the Dark Elves sailed across theGreat Western Ocean and founded for themselves a new kingdom in the northernreaches of the New World. This land they called Naggaroth, meaning 'land ofchill'. Unlike the High Elves, who continually seek to suppress their passions lestthey be overcome by them, the Dark Elves willingly embrace their hedonisticnature. Dark Elf society emphasizes individualism, selfishness, and pride. Theyhave little regard for one another and even less for the other races of theworld, whom they see as potential slaves and subjects. In battle, the ruthless warriors of Naggaorth blend Elven discipline withsavagery and ferocity, for the patron deity of the Dark Elves is Kaela MenshaKhaine, the bloody-handed God and the Lord of Murder. Nowhere is this moreevident than in the beautiful and deadly Witch Elves, who serve in the Templesof Khaine and revel in violence and bloodshed. Since their expulsion from Ulthuan, the Dark Elves have desired nothing morethan to return to Ulthuan and avenge their defeat, reclaiming the land theybelieve to be theirs by right. In the Age of Reckoning, Malekith learns of animpending Chaos invasion of the Empire and uses this knowledge to set in motiona chain of events that will leave the island home of the Elves defenselessagainst an invasion. At the Witch King's command, a great fleet of Black Arks – great floating islands laden with soldiers, monsters, and engines of war – setssail across the sea to conquer the island kingdom of Ulthuan and fulfill thedestiny denied the Druchii so long ago. 1-Witch Elf Witch Elves are the maiden-elves who are wedded to Khaine, the Lord ofMurder, in midnight rites of blood sacrifice and magic. The decadent fragilelooks of the maidens of Ulthuan are nothing compared to the intoxicating beautyof the Witch Elves. Witch Elves go to war alongside the Dark Elf armies, eagerto prove themselves in the eyes of their god. For them the battlefield is justanother temple of Khaine, and the screams of the dying are praises sung in honorof the bloody-handed god. The brides of Khaine are fanatical fighters. Wielding long sacrificialdaggers dripping with vile poisons, these incredibly quick and agile fightersrace across the battlefield leaving blood and destruction in their wake. Themore blood they spill, the greater their fervor for battle. As the Witch Elf'sFrenzy increases so do the incredible feats she can perform in battle. A WitchElf at the height of her bloodlust can penetrate even the staunchest defenses. A Witch Elf can be an unstoppable force of death and destruction under theproper circumstances. By picking their targets carefully, the Witch Elf can wina fight in a short amount of time. A Witch Elf prefers to rapidly close withlightly armored targets, where their wicked poisons can find exposed flesh. Using a combination of rapid attacks, the Witch Elf works herself up into aFrenzy to execute powerful attacks that will stop most opponents dead in theirtracks. When facing a heavily armored foe, the Witch Elf relies on her agilityto survive long enough to pick apart her opponent's defenses and opening him upto a savage death blow. The key to defeating a Bride of Khaine is not being overwhelmed by the beautyof her savage attack. When facing a Witch Elf the best counter to her tremendousoffense is to respond in kind. The Witch Elves pay for their speed and agilityby having virtually no defenses, and using this to your advantage is the key tosuccess. One must either hold their ground allowing her Frenzy to play out, ormatch it in kind in the hopes that you can defeat her before she gifts you withthe kiss of death. Witch Elf Look - Lightly armored and agile, capable of closing long distances rapidly
- Wields long sacrificial daggers coated in deadly poisons
- Armor is adorned with razor sharp hooks, and wickedly barbed metal plates
Career Masteries Path of Carnage The Path of Carnage is mainly concerned with quickly and directlyslaughtering anything that presents itself to the Witch Elf. Eschewing subtlety, a specialist in this path prefers to confront her enemies face-to-face...or atleast, face-to-what's-left-of-their-face. Path of Suffering The Path of Suffering focuses more on effects that linger for some time, anda master in this path takes pleasure in leading her victims into a false senseof security. While her attacks may not seem dangerous at first, it's onlymoments later that the Witch Elf's enemy suddenly realizes that their death isimminent and there's nothing they can do to stop it. Path of Treachery The Path of Treachery appeals to those Witch Elves who prefer to stalk theirprey, attacking when the target is unsuspecting. A master of this path performsbest in the thick of large, chaotic combats, where her victims are kept busy andunsuspecting, and she prefers to strike the enemy at their unprotected flanks. Concept Art 2- Disciple of Khan The chosen dark priests of the bloody handed god, The Disciples of Khaine, can be found on the frontline of any Druchii assault. Using wicked ritualblades, a Disciple harvests the essence of their enemy and offers it to Khainein exchange for fell blessings and dark powers. These dark gifts allow theDisciple to tend to the needs of the Dark Elf host, mending bones, suppressingpain, and even raising critically injured warriors to fight again. The Discipleof Khaine is the shepherd of war, ensuring the bloody slaughter can continue inthe name of their dark god. The Disciple of Khaine is a true master of murder. Trained in the dark ritesof Khaine, a Disciple can steal the strength of a soul with just a nip of theirrazor sharp blades. With the essence of souls taken from their opponents, theDisciple can enact dark rites, calling upon Khaine's favor to bless Druchiiwarriors. This can make the soldier immune to pain and even raise the dead tofight once more. A Disciple is also a consummate fighter and skilled torturerfor Khaine, relishing the essence taken from a slow agonizing demise over thatof a quick well placed deathblow. The Disciple of Khaine must be in close range of his opponent as he requiresthe blood of the enemy to enact his dark rites. As such, a Disciple is trainedboth with the blade and the dark arts, capable of weaving the two into astaggering blend of offensive and defensive power. In small fights, the Discipleis a master of shifting the balance of a fight; what they reap from theirenemies they give to their allies. What was once an opponent's strength willsoon become their own. The best way to deal with a Disciple of Khaine is to keep him out of armsreach. A Disciple's true power can only be enacted if they can lay blade uponflesh. Deny them this and you deny them the advantage in a fight. If you findyourself facing one of these Dark Acolytes in close combat you must attack withreckless abandon. Feverishly attempt to overcome them before they can drain yourvery strength to use against you. Disciples must be watched carefully and theirfell magic countered in short order, or you will find your very essence trappedin servitude to Khaine. Disciple of Khaine Look - Wickedly barbed armors made of heavy leather and steel
- High collared gorgets with partial facial masks
- Wields twin ritual blades, or carries a single blade and ritual chalice
Career Masteries Path of Ritual The Path of Ritual is focused on the healing gifts that Khaine grants to hisfaithful priests. A master of this path will be able to focus more power intothe essence that they tear from their enemies, greatly empowering their healingabilities. Path of Torture The Path of Torture is a pious Mastery focused on worshipping Khaine - ofcourse, Khaine demands this worship at the edge of a knife, and hears prayersonly when bolstered by the screams of his enemies. A specialist in this Masteryhas practiced long and well with their brutal sacrificial blades, and hastrained themselves as a deadly warrior. Path of Sacrifice The Path of Sacrifice is a deceptive Mastery that simultaneously damagesenemies and strengthens allies. Instead of focusing quite as much on eitherbuilding or consuming essence, a master of this path favors attacks that notonly damage the enemy but also momentarily steal away a portion of theirstrength. Concept Art
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12-23-2008, 11:34 PM
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المشاركة رقم: 23
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| المعلومات |
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| اللقب: |
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
| الإتصالات |
| الحالة: |
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| وسائل الإتصال: |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
3-SoRcereSS In times of war the Witch King calls upon his Convents of Sorceresses to raindeath and destruction down upon the target of his ire. Their magical prowesswill blight the warriors of the opposing army, scorch their souls from theirbodies and bring ruination and curses aplenty upon their heads. Like their High Elf kin, the Dark Elves are innately magical creatures. However, Dark Elf magic users do not commune with the magical energies of theWinds of Chaos and attempt to use them in harmony; instead they use sheer forceof will to bend the Winds to their dark intentions. This form of magic is knownas Dhar, or Dark Magic. Dark Magic spells are incredibly destructive and capableof shattering almost any defense. However, this power does not come without aprice. If the Sorceress's will falters even a little the unstable power of DarkMagic will turn back upon the caster with a powerful backlash. The Sorceress is a powerful offensive caster, knowledgeable in the arcanearts that cause pain and suffering. A Sorceress can call upon the Dark Arts tocurse her opponents causing lingering anguish. She is also proficient inmanipulating the Winds of Magic to create powerful destructive spells. However, her most powerful asset is her Dark Magic. By sheer will alone, the Sorceresscan gather the magical energy around her to increase the destructive power ofher spells. The more Dark Magic gathered by these workings, the greater thedestruction a Sorceress can cause. However, the greater the Dark Magic gathered, the harder itis to control. A Sorceress must always carefully juggle thedestructive power of her spells with the will it takes to control such powerfulenergies. Failing to do so will result in a backlash of magic that can severely injure the caster. With almost no physical protections, the Sorceress is vulnerable to bothmelee and missile assaults. However, one must time the assault perfectly inorder to guarantee success. Opponents must learn the tell tale signs of aSorceress who has built too much Dark Magic and strike only after that magic hasturned on her. At this point, the Sorceress is weakest to both physical andmagical assaults. Striking at a Sorceress fully in control of the Dhar aroundher will result in a rapid and painful demise. Sorceress Look - Ornate robes of finely cut silks, embroidered in dark script
- Wickedly pointed headdresses and circlets encrusted in gems
- Wields twisted staves of metal and wood that pulse with dark energies
Career Masteries Path of Agony The Path of Agony is mainly concerned with slaughtering individual enemies inthe messiest and most direct ways possible. This path contains a somewhat equalmix of volatile Dark Magic spells and more stable magic. Path of Calamity The Path of Calamity is favored by the more subtle and insidious covens ofSorceresses, and is primarily focused on longer-duration effects. A Master ofCalamity prefers to hinder and wound their enemies over time, until the effectshave built up enough that their foes are already dead, and just don't realize ityet. This path has fewer Dark Magic abilities, and relies more on a steady paceof destructive stable magic. Path of Destruction The Path of Destruction is for the Sorceress who believes that killing oneenemy is nothing but a waste of time that could be much better spent killing ALLof their enemies. Spreading vast, sweeping swaths of darkness and death acrossthe battlefield, the Masters of Destruction gamble the most heavily on numerousDark Magic spells. Concept Art
4- Black Guard The Black Guard of Naggarond are the favored warriors of the Witch KingMalekith, and are given the sacred task of not only serving as his personalbodyguard, but as his heartless enforcers on the field of battle. Those whowould become the Black Guard are taken from birth from their mothers. A BlackGuard has no family ties to distract them, they are children of hatred and warand are raised from infancy steeped in battle and blood. Each Black Guard haspersonally sworn an oath of undying devotion at the feet of the Witch King, itis this oath that lights the fires of hatred and scorn deep in their hearts, forno warrior can be greater then the one chosen by Malekith himself. Living a life of constant battle the Black Guard are psychologicallyincapable of believing anyone can defeat them, and they take a personalgrievance against any foe who stands under their brutal assault. These elitewarriors do not let this hatred consume them, instead they embrace and focustheir rage, allowing them to lash out with even greater force against theirfoes. A Black Guard is resolute in their duty unyielding to any force be itphysical or arcane. It is for this reason that even the most powerful ofassaults will always break against the shield of hate that each Black Guardwields. A Black Guard generally considers the best defense to be a good offense andwill always be found on the front line leading the charge. A Black Guard willrelentlessly assault his or her desired opponent, and will slowly become enragedshould that opponent have the audacity not to die with the first swing of theirglaive. Properly harnessing the hatred that flows from their scorn of others isthe key to winning any battle, allowing them to wear down their opponents underan unyielding and unending assault that grows stronger with every passingsecond. The only way to truly defeat a Black Guard is to utterly and completely crushthem as fast as possible. For the longer a Black Guard survives the more enragedthey will become. This hatred is their greatest advantage for the burning hatenot only strengthens their assault but allows them to brush off even powerfularcane magics. Unlike many heavy fighters the Blackguard is very capable ofholding the ir own against the Arcane forces of a mage in a prolonged fight. Black Guard Look - Armored in layered plates of razor sharp steel, over heavy mail coats
- Full helms with chain mail gorgets and faceguards
- Wields single handed blades and powerful two handed glaives and halberds
Career Masteries Path of Malice Following the path of Malice means mastering ones rage and molding it into apowerful weapon. The Black Guard who embrace Malice are capable of unleashingpowerful attacks fueled by their Hatred. Frequently seen on the front lines, these Black Guard traditionally wield powerful halberds which allow them tocleave through steel and flesh alike. Path of Loathing The Path of Loathing is one of disdain for others, and embracing the beliefthat none can defeat you on the field of battle. As such, Blackguard of thismastery become unconquerable obstacles that even the most potent of offense willbreak against. Those who embrace Loathing prefer to work with a tall shield anda strong sword so they can relish in the ringing sound of futile blows fallingon hardened steel. Path of Anguish Those who master the Path of Anguish master pain itself. This allows theBlack Guard to shrug off even the most potent of magical attacks that wouldnormally pierce their finely crafted armor. Masters of Anguish are traditionallychosen to server as the Witch King's personal executioners seeking out anddestroying the arcane powers that would wish to strike their liege down. Concept Art
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12-23-2008, 11:37 PM
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المشاركة رقم: 24
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| الصورة الرمزية |
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| البيانات |
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Fri Feb 2007 |
| العضوية: |
1012 |
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1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
الفصل الخـامس : سيرفرات اللعبه ده لينك من موقع اللعبه الرسمي بيوضح السيرفرات اللي في اللعبه حاليا وعددهم 56 سيرفر .. طبعا الـ Capacity بتاعه كل سيرفر جبارة جدا .. في انواع مختلفه من السيرفر والي هيقدر يفيدنا في الموضوع ده كويس هو تامر بما انه لعب Wow كتير ونفس الموضوع ده هناك تقريبا .. في 3 انواع من السيرفرات 1- Core Ruleset وده السيرفر اللي بيحمل كل الـ package للاعب .. فيه PVE وفيه RVR 2- Open RvR Ruleset وده نوعيه السيرفرات للناس اللي عايزة تبقي RVR اربعه وعشرين ساعه بس وليه شويه القوانين دول : - Players are always RvR flagged from the moment they log in
- Chapter 1hubs and capital cities are safe
- There is no bolster buff in RvR lakes
- Players will be chickened when entering an area that is two tiers belowtheir level (ex. A Tier 3 player entering a Tier 1 area.) 3- Roleplay and Roleplay/Open RvR وده نوعيه السيرفرات التالته وانا مفهمتش بالظبط ايه الفرق بينه وبين اللي قبليه .. هو عموما احنا ملناش دعوة بكل دول لان احسن نوعيه سيرفرات هي الـ Core لانها بتشمل كل اللعبه طبعا في Balance في كل سيرفر بين الـ order و الـ Destruction .. يعني مينفعش سيرفر معين يشيل 10000 واحد تبع الـ order وضدهم 2000 بس Dest. وهما قالوا في تصريح صحفي انه هيعادلوا الموضوع ده بانهم هيبقوا يدوا للناس bounses للناس عشان تخش سيرفر معين . قالوا انهم هيظبطوا الـ balance وخلاص بس بالنسبالنا عشان لما نخش سيرفر مظبوط انا لقيت السايت ده وهو بيقيس نسبه الـ Balance بين ال order / dest اول بأول ومفيد جدا عشان تحدد السيرفر اللي انت عايز تخشه لكن هنا مكتوب سيرفرات كتير جدا فمش فاهم بالظبط ايه كل دول !!! ياريت لو حد فاهم ازاي العدد هنا كبير قوي كدا يبقي يوضح الفـصل السـادس : Hunting Bosses وبصراحه ملقتش افضل من الفيديو ده عشان تشوفوا متعه Hunting Bosses في اللعبه .. لانهم كتير جدا وكل واحد بيكون ليه Drop معين الناس رايحه تاخده .. وبينزل حاجات Rare ده غير ان في الفيديو شارح تكتيك كل Boss لان كل واحد ليه حاجات لازم تعرفها .. بعضهم بيكون ليه Cages او أقفاص ممكن ترمي الكاركتر فيها .. وبقيت افراد البارتي تعمل ايه عشان تخرج اللي اتحبس في ال Cage .. وبعض الـ Bosses بترمي اللاعبين اللي رايحين يصطادوها من علي الـ mountin Cleff ... بجد فيلم مهم جدا للمشاهده الفصـل السابع مقارنه بين Wow بالتحديد Wotlk و Warhammer بصراحه انا كنت محتار اقول رأيي ازاي بس قريت مقال عجبني جدا وحسيت انه فعلا محايد بشكل عقلاني ومش Biased لاي من الطرفين .. ياريت ابقي اسمع رايكم في المقال ووجهه نظركم عموما اهم اللينكات : انا بصراحه كنت المفروض احط لينك لسته فيديوهات تحت كل بيلد زي ما عملت مع الـ Dwarf لكن ده لينك السايت العام اللي فيه احسن فيديوهات اللعبه بصورة فوق ممتازة افضل من يوتيوب الف مرة وده من الفيديو او الاعلان الاخير للعبه وبصراحه هو راقي جدا بس للاسف ملقتش ليه عرض علي موقع warhammervedios ولقيت تحميل بس .. لكن لقيته معروض بصورة مش حلوة قوي علي يوتيوب في اللينك ده وفيه هتلاقي فيديوهات عن الـ RVR و الـ PVE وعن الـ Scenarios وكل البيلدات وطبعا لو عايز تشوف فيديوهات اكتر لبيلد معين .. مفيش اسهل من Youtube انا تعبت بصراحه النهارده جدا لاني كنت موفر اليوم ده بالتحديد عشان اكتب الموضوع ومقدرتش اترجم بقيت الكاركترز للعربي بس ان شاء الله لما افوق كدا وربنا يسهل وابقي اعدل الموضوع لانكم هتلاحظوا ان اخر بيلدات مش مشروحه ومن غير صور وترجمه بس انا فعلا مش شايف قدامي :D وان شاء الله كله يتعدل بعدين بالنسبه لـ Warhammer عموما انا كنت عملت موضوع قبل كدا عن Age of conan لكن ناس كتير احبطتني واللعبه طلع فيها مشاكل كتير جدا حتي بعد قرائتي لتجارب الناس للعبه .. و Age of conan تقريبا اختفت حاليا .. فرحت اشتريت Guild Wars واللي برده بالفعل مستواها كلعبه خزلني جدا بسبب عيوبها الكتير قوي والي انا متوقع انها لو فضلت بالمستوي ده في GW2 هتختفي وسط صراع Wow Vs Warhammer انا بفكر جديا اني اجيب Warhammer ان شاء الله في بدايه اجازة نص الترم اللي جاي بس نسمع الاول رايكم في اللعبه بعدين نتكلم والسلام عليكم ..
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12-24-2008, 02:46 AM
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المشاركة رقم: 25
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| الصورة الرمزية |
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Sat Nov 2006 |
| العضوية: |
224 |
| المشاركات: |
1,109 [+] |
| بمعدل : |
0.81 يوميا |
| اخر زياره : |
07-17-2010 [+] |
| الإتصالات |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
اولان انا بحب اشكرك جدا علي الموضوع ده
لان انا واسق انك تعبت فيه
كمان انا بقالي اكتير من شهرين بدور علي شرح الاعبه ملقتش اي شرح بل عربي وطقريبا ان الشرح بتاعك يعتبر اول شرح بل عربي
ثانيا انا ندمان علي كل لحظه وكل دقيقه ضيعطها في سللك رواد لان فعلن ماكنتش لعبه
المهم انا ناوي ان شاء لله اشتري العبه وانا نازيل القاهره كمان شهر وحروح ستي ستار بس معرفش اسم المحل الي بيبيع الالعاب هناك وكمان معرفش مكانه فين في ستي استار يارات تقولي
ثالثا اتمني انها تكون فعلن لعبه جمده تقدر تنافس واو
رابعا انا يهمني رئي الناس الاجانب الي لعبوه العبه يرات تقولي رئيهم قبل ما اشتريها
كمان عايز اعرف طريقت الحركه حتبقي بل موس زي سللك رود ولا عن طريق الحروف زي واو
الاني شوفت فديوهات كان فيها الواد بيقدر يتنطط بل شخصيه
علي العموم شكرا
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12-24-2008, 08:46 AM
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المشاركة رقم: 26
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| الصورة الرمزية |
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Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
اقتباس:
المشاركة الأصلية كتبت بواسطة elm3lam
[فقط الأعضاء المسجلون يستطيعون رؤية الروابط، اضغط هنا للتسجيل]
اولان انا بحب اشكرك جدا علي الموضوع ده
لان انا واسق انك تعبت فيه
كمان انا بقالي اكتير من شهرين بدور علي شرح الاعبه ملقتش اي شرح بل عربي وطقريبا ان الشرح بتاعك يعتبر اول شرح بل عربي
ثانيا انا ندمان علي كل لحظه وكل دقيقه ضيعطها في سللك رواد لان فعلن ماكنتش لعبه
المهم انا ناوي ان شاء لله اشتري العبه وانا نازيل القاهره كمان شهر وحروح ستي ستار بس معرفش اسم المحل الي بيبيع الالعاب هناك وكمان معرفش مكانه فين في ستي استار يارات تقولي
ثالثا اتمني انها تكون فعلن لعبه جمده تقدر تنافس واو
رابعا انا يهمني رئي الناس الاجانب الي لعبوه العبه يرات تقولي رئيهم قبل ما اشتريها
كمان عايز اعرف طريقت الحركه حتبقي بل موس زي سللك رود ولا عن طريق الحروف زي واو
الاني شوفت فديوهات كان فيها الواد بيقدر يتنطط بل شخصيه
علي العموم شكرا
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FAQ Question No. 30
Will i be able to cutomise my UI ( user interFace ) and will the movement be (( click to move )) or free moving like in age of camelotd and Wow and everQuest ?
السؤال : هل انا هكون قادر اني اغير شكل ال interface بتاع اللعبه في الكمبيوتر عندي ؟ يعني اغير مكان الـHp و الـ AP .. واغير مكان الـ skills في الشاشه . الخ ؟ .. وهل هتكون الحركه داخل اللعبه .. عبارة عن كليلك عشان الكاركتر تروح لمكان الكليك ولا هتكون free عن طريق الـ Arrows او ال keybored keys W, S ,D , A ؟
الاجابه : طبعا يمكنك تغيير الـ interface بالشكل اللي يلائمك .. والحركه داخل اللعبه هتكون Free وده احسن بكتير .. وكمان يمكن من الاوبشنز تعديل الكاميرا ووضع خاصيه الحركه تبعا لنظام Click to move لو انت عايز كدا ..لكن الاساسي هيكون الحركه free من غير ماوس
المكان موجود في City Stars الدور التاني تقريبا ممكن تبقي تبص علي اي Mall Plan هتلاقي فيها مكانه او تسأل اي Security هيوصلك ليه
اسمه : Virgin Mega Store
وبالنسبه لرأي الناس في اللعبه .. بص هو الموضوع ده موضوع مبدأي بس للحديث عن اللعبه يعني مش ده الشرح النهائي واكيد غيري هيعملوا موضوع منظم شويه لاني كنت مستعجل في ده وتقريبا لسه حوالي 1/3 الكاركترز نزلتها من غير شرح .. بس لسه اللعبه فيها عوامل كتير قوي متشرحتش زي الـ
Guild System
Crafting
Npc Quest Mode
Story line Form
City Siege Details
RVR Details
Keep Siege Details
Senarios Details
Skirmishs Details
بص اللعبه ضخمه جدا ولسه حاجات كتير قوي زي ما انت شايف متشرحتش .. ده بس مجرد شرح اولي لان فعلا مكنش في اي شرح عربي للعبه تماما علي اي موقع ..
بعديها ان شاء الله نشوف رأي الناس في اللعبه .. عشان لما ناخد رأي حد لعبها ناخد راي حد بيفهم mmo مش واحد داخل يلعبها علي اساس انه متوقع انها تبقي زي Guns مثلا
وتسلم يا معلم
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12-24-2008, 09:50 AM
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المشاركة رقم: 27
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| المعلومات |
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عـــ مراقب ــام |
| الصورة الرمزية |
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| التسجيل: |
Fri May 2007 |
| العضوية: |
4539 |
| المشاركات: |
1,891 [+] |
| بمعدل : |
1.60 يوميا |
| اخر زياره : |
اليوم [+] |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
بسم الله ماشاء الله ... موضوعك ممتاز بكل ما تعنية الكلمة ..
و الله ليك وحشة كبيرة يا احمد ... عامل اية ؟؟؟ ... انا زعلت لما عرفت انك ماشى و الله بس الحمد لله رجعتلنا تانى ..
ابقى خلينا نشوفك و نعرف اخبارك
و السلام ختام
| توقيع : speroo |
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لا اله الا الله وحدة لا شريك لة
يا رب اكرم كل المسلمين
يا رب نجح كل المسلمين
"ما كان لك سيأتيك على ضعفك ، و ما ليس لك لن تناله بقوتك ، وعزتى وجلالى لأرزقن من لاحيله له حتى يتحير اصحاب الحيل"
لو مصر حرقاك ... يبقى اكيد اديتك على افاك  

سبحان ربى الاعلى
ابو ام دى بلد
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12-24-2008, 11:42 AM
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المشاركة رقم: 28
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| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
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1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
اقتباس:
المشاركة الأصلية كتبت بواسطة speroo
[فقط الأعضاء المسجلون يستطيعون رؤية الروابط، اضغط هنا للتسجيل]
بسم الله ماشاء الله ... موضوعك ممتاز بكل ما تعنية الكلمة ..
و الله ليك وحشة كبيرة يا احمد ... عامل اية ؟؟؟ ... انا زعلت لما عرفت انك ماشى و الله بس الحمد لله رجعتلنا تانى ..
ابقى خلينا نشوفك و نعرف اخبارك
و السلام ختام
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الله يخليك يا سبيرو ...
ومبروك علي الاشراف

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12-24-2008, 12:01 PM
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المشاركة رقم: 29
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| المعلومات |
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عضو شرف |
| البيانات |
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Fri Oct 2006 |
| العضوية: |
176 |
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605 [+] |
| بمعدل : |
0.44 يوميا |
| اخر زياره : |
07-27-2010 [+] |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
أنا بقالي فترة اقرا مواضيع عن اللعبة وشرحك جميل جداً ..
أنا شفت video guides اللي على .. EA. youtube
اللعبة أكثر من روعة وفيها حاجات حلوة ... أعتقد أني لقيت اللي كنت بدور عليه :D
شكراً على الموضوع
and welcome back
| توقيع : Revolver |
[فقط الأعضاء المسجلون يستطيعون رؤية الروابط، اضغط هنا للتسجيل]
اللهم لا تؤاخذنا بما فعل السفهاء منا Peace Out |
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12-24-2008, 05:45 PM
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المشاركة رقم: 30
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| المعلومات |
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| الصورة الرمزية |
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| البيانات |
| التسجيل: |
Fri Feb 2007 |
| العضوية: |
1012 |
| المشاركات: |
1,452 [+] |
| بمعدل : |
1.15 يوميا |
| اخر زياره : |
10-26-2009 [+] |
| الإتصالات |
| الحالة: |
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| وسائل الإتصال: |
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كاتب الموضوع :
esklamantesh
المنتدى :
Warhammer
رد: War Hammer online ( أحداث,تفاصيل,أخبار,شـرح,مناقشات) حــصريا علي SroArabia.com
اقتباس:
المشاركة الأصلية كتبت بواسطة Revolver
[فقط الأعضاء المسجلون يستطيعون رؤية الروابط، اضغط هنا للتسجيل]
أنا بقالي فترة اقرا مواضيع عن اللعبة وشرحك جميل جداً ..
أنا شفت video guides اللي على .. EA. youtube
اللعبة أكثر من روعة وفيها حاجات حلوة ... أعتقد أني لقيت اللي كنت بدور عليه :D
شكراً على الموضوع
and welcome back
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تسلم كتير .. وعلي فكرة موقع .www . warhammermovies . com فوق ممتاز ..
وده موقع تاني حلو قوي فيه Guides كتير كويسه
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exchange
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make
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men
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money
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opening
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page
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part
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points
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questions
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silent
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star
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الساعة الآن 09:59 AM.
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